| Instructions: Use this accurate free stopwatch to
time the events you wish to animate. Begin
by typing in the framerate you
desire in the F.P.S. (Frames Per
Second) box. Once this is done you can time any
action (like the bouncing of a ball) using the Start/Stop
button. The result will display how
many Seconds the action took and the number
of Frames that you must use to
animate the timed action at the selected
frame-rate. To start over, be sure to
push re-set to Zero-out.
Even though this is maybe convenient
as an online animation aid; it is better that
you have a Stopwatch in your hand
to time actions, movements & motion. You
convert elapsed minutes into total seconds, then multiply
that by Frame Per Second rate,
either, 24Fps, 25Fps,
or 30Fps (video in USA). Or you
can make FPS to Decimal breakdown of frames,
reference Charts.
___________________________________________
Real easy one: Minutes to
Frames
First convert minutes to
seconds, example: 2
minutes x 60 seconds = 120 seconds, then ....
For 24-fps,
120 seconds x 24 = 2880
Frames (= 2 minutes of time)
For 30-fps,
120 seconds x 30 = 3600
Frames (= 2 minutes of time)
If you want to know fractional-decimal
parts that is less
than One
second, then use our handy-dandy Frames
to Decimal chart which you
will see, as you scroll down.
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Converting FPS to other FPS
Converting 24-fps to
30-fps,
example: 12 frames (@
24-fps)
to 30-fps
rate ....
12
frames X 1.25 = 15
frames,
which is 1/2 second of time @ 30-fps
Converting 30-fps to
24-fps,
example: 15 frames (@
30-fps)
to 24-fps
rate ....
15
frames X .80 = 12
frames, which is 1/2 second @ 24-fps
Converting 25-fps to
30-fps,
example: 13 frames (@
25-fps)
to 30-fps
rate ....
13
frames X 1.2 = 15.6
frames
or about 16 frames
(rounded-off),
which is close to 1/2 second @ 30-fps
___________________________________________
Every Animator needs
to use a STOP-WATCH
Frames
TO Decimal Fractions of up to One
Second when using
STOP-WATCH. Let's say your digital Stop-watch
says, 1.34 seconds. We know that 1 second is
either 24 frames or 30
frames
(whichever frame rate you are using). So for the
.34, you would look at 24
FPS
chart below and we can see that .34 is close to .33
= 8 frames, and so, 1.34 seconds would
be about 24 frames + 8
frames = Total 32 frames @ 24-fps. In the 30
FPS
chart, you see that .34 is close to .33
= 10 frames, and so, 1.34 seconds would
be about 30 frames + 10
frames = Total 40 frames @ 30-fps.
I
did not do a 25
FPS
chart. Easy to calculate and make. Example: 5
frames ÷ 25-fps = .20
You do that formula for each
frame ( 1, 2, 3, 4, 5,
6..... ), up to 25 frames ( = 1 second). Round
off to TWO decimal places,
as you see in below charts.

___________________________________________
The 'Metronome': A valuable
tool for Animators
Converting
Metronome Beat Numbers
to Number of Frames
@ 24-fps, example: We want
to know the number of frames at the Metronome
Beat "# 120" setting ....
A) Establish the constant
divisor factor,
60 seconds x 24-fps = 1440
(frames)
B) 1440
÷ 120 (metronome beat #)
= 12 Frames @ 120
Beat #
When you set the Metronome to #120, the
time-space between the tick
sounds is exactly 12
frames
(1/2 second), which for example, @ 12
frames
per step/stride, can ----be the pace of a
brisk animated walk. You can audibly hear
the timing
which helps ----you learn,
feel and sense the timing,
quicker.
Converting
Metronome Beat Numbers
to Number of Frames
@ 30-fps, example: We want
to know the number of frames at the Metronome
Beat "# 120" setting ....
A) Establish the constant
devisor factor,
60 seconds x 30-fps = 1800
(frames)
B) 1800
÷ 120 (metronome beat #)
= 15 Frames @ 120
Beat #
For
25-fps,same Metronome to
Frames formula by first establishing the divisor
factor
.....
60 seconds x 25-fps = 1500
(frames),
and so on (you know what to do).
Using
above very simple formulas, you need to ROUND OFF
decimal fractions. If decimal fraction is 5 or more, you go up the next whole number. If it's less than 5 you stay with existing whole number. Examples:
10.22 is rounded off to 10, but 10.55 is rounded
off to 11. Get it? If not, take basic math
refresher course.
So,
you're too lazy to do the simple math to make
your Metronome Beats to
Frames Chart? CLICK
HERE
Brought
to you by Stop Motion Works™
|