** Posted below you will find an update. I recently
received from someone, who has much experience in the use of Digital Still Cameras and also
the use of modern frame grabbing
software. It critiiqued the original information that I researched
at the time back around 2005. I communicated with the person, that
his criticism were valid and also to not forget that was 6 or 7 years ago
and has not been updated to reflect the more current information about the
use of digital still cameras tthat has been adapted for the use in
Stop Motion Animation photography. I run this website myself. It has long
been neglected in keeping all the pages updated (& needs
redesigning) due to the vicissitudes of 'real life' getting in the
way. So, as temporary alternative, I will just publish the person's
letter below, Uncensored & Raw While I do agree with most of what is stated in the criticism, I have only minor differences. Not everyone is approaching Stop Motion Animation in a professional capacity to produce mega humongous high resolution. There are beginners, newbies, hobbyists who just want to do it for FUN & simple form of artistic expression and they would like an easier method. Camcorders & the newer Webcams provides that option. They also want an easier user interface ..... you animate, then play it back, then you do your basic editing, add sound, music, titles, etc. With the use of digital still cameras, you have to jump through various technical hoops to process the images and it ismore work to get your animation movie in its finished, in the can & done product. Again, I am speaking from a beginners perspective. The other thing - I appreciate the many categories & styles of Stop Motion Animation but I'm particularly am an advocate in our small niche of the Ray Harryhausen-esque aka Dynamation style of Stop Motion, which is combining quasi-realistic or surrealistic, creature characters stop motion animated puppets with the Live Action. The digital still camera only provides the stop motion animated element, but what about the 'Live Action' background? That is why I somewhat have lobbied for using the newer High Resolution Camcorders --- so ideally, you have ONE CAMERA that can be used for the frame by frame Stop Motion Animation, then you can also use that SAME camera to record your live action background. I do
admit, I am not currently up to date with the most current of Digital Still Cameras &
all the related techy paraphanellia. As with the insanity of
TECHNOLOGY, new techy or improved versions of cameras, equipment, etc. are
introduced by the manufacturers almost every fricken month! It's
NUTS, INSANE
All below is earlier Info / Some may be dated I always get inquiries asking about using Digital Still Cameras for Stop Motion Animation. I am not an expert on Digital Still Cams and sometimes, I get headaches about this subject. I am guessing, the reason why they ask, is because most people have the consumer level digital still cameras and they usually cost less than DV Camcorders. By the way .... with DV Camcorders or Webcams, it is the easiest and most user friendly way to accomplish Stop Motion.You connect the DV Camcorder to computer and then you use Stop Motion Animation programs (designed for D. Video) that connects to your camcorder or webcam for recording and you instantly see what you just animated. With Webcams .... they are much cheaper than DV camcorders and have less quality image ( but good enough for practicing animation) Take a look at Recording Stop Motion and Stop Motion Software Overview. Personally, I do not recomend Digital Still Cams for beginners or those starting out because the workflow is more involved. First, get your feet wet (Walk before you Run) with minimal investment in a Webcam (for example), or the next level image quality level, a DV Camcorder. Both cameras are very compatible with Stop Motion Software. First: you should know, if you use Digital Still Cams for frame by frame animation, you are pushing the camera to its limits. It was not designed to do the high volume of single frame picture taking as required for animation. The life expectancy of digital still cams is engineered for regular picture taking purposes (not animation). Further down this page, there is a little more detail info, DSCs Exposure Cycles and Camera Longevity - Shutter Life Second: Stop Motion Software does not "directly" interface with Digital Still Cameras. Just read as much as you can, over & over, and 'maybe' you will eventually 'get it' or have an epiphany. There is no definite way to set-up a digital still cam workflow for Stop Motion. It depends on various factors, especially what kind of digital still camera brand, make, model, features, etc.., different ways to process or convert the single still images into movies, different kinds of specialty software you need, and so on. I will be posting here, what other's have commented about Digital Still Cams, and include links to other informational resources. The first thing you should know; using Digital Still Camera is not exactly a user friendly method because you need to jump through more workflow hoops (steps) to process & view the finished animation. Difficult for me to explain if you have no understanding of it. Here is Digital Still image setup diagram that might help you. Some of the following comments below are written from different people and they may contradict each other in some areas. Again, it is up to you to draw your own conclusions. As I discover information that seems interesting or perhaps shed more light on this migraine inducing subject; this page will be periodically updated, re-edited, revised, etc. Update: An underpowered computer cannot playback (e.g., editing) the Higher Resolution Stop Motion captured Still Images in Real Time. More about that later. ____________________________________ I did not write this article.
It is for those who are seeking Xtreme High Pixel-Schmixel
Resolution Nirvana The only reason you would
really need anything of a higher megapixel, other than at full frame video
resolution (camcorders or low pixel digital still cams), is if you plan on
doing any sort of post production zooms in AfterEffects, as at video res
the closest you could zoom in would be 2x if you shoot at highest quality-
not bad for subtle stuff. However, there are also a few more cameras that
are stop motion ready with much higher resolution (see below), but at a
slightly steeper price. The only real trade off with using a camera like this would be the fixed zoom lens. While most of them have excellent versitile lenses (usually decent wide-telephoto and some with Macro), you also have to remember who they are mostly designed for- the average point and shoot guy/gal who wants outstanding quality but with ease of use, especially on the go. This is actually GREAT for fast easy set ups in stop motion-especially television. I know it can be very difficult to see which camera will be good to use for your stop motion project, but you have to ask yourself a few questions first when selecting a camera with suitable features. So, I've made my own little faq for you: So how does an
"SLR-like" camera differ from other point and shoot
cameras? What is the main
difference between a prosumer SLR and an SLR-like camera, and why is it so
important for stop motion? But don't most high
end consumer cameras auto-turn off when you walk away or leave the camera
on for long periods of time? You say SLR-like,
what does this mean? How can I tell the difference between one suitable for
stop motion and one that is not? So what cameras do
you recommend? Which should I
choose? an SLR or an SLR-like camera, isn't a full blown SLR
better? How does an
SLR-like camera compare to shooting with a DV camera? Good luck, and remember, it is easy to let your great ideas get swallowed by technical details. Find the most cost effective method for your needs and let the magic happen, so to speak ..... ____________________________________ Digital Still Cams: Flickering, exposure variations, etc. .... by Roger Evans There are TWO types of digital still cams: The expensive kind that have an actual mechanical shutter and standard removable lenses (like the high end Nikons) and then there are the cheaper kind that have a permanent lens where the APERTURE (the iris for f-stop setting) ALSO acts as the SHUTTER (for exposure timing) -or conversely- the aperture is wide open until the instant the image is recorded. (LIO note: High end SLR digital still cams have separate "shutter" that is in the camera body and functions to "time" the length of exposure, and the Aperture/Iris for f-stop setting, is "in the lens" and can be manually set .... aperture & shutter function independently of each other) Now, if using something like the high end Nikon, there are no real problems in doing stop motion other than the number of frames you can record before having to transfer to the computer. However, on the cheaper cams, the fact that the aperture can not be "locked" into one position means that it has to jump to the designated aperture at the instant the picture is taken. Because it does not reach the EXACT same position each time means there are very minor variations in the exposure from frame to frame. For normal picture taking, this works fine and several photos taken in the same spot and under the same lighting conditions will look virtually identical if looked at one at a time. But if these multiple frames were sequenced rapidly through a projector or watched as animation on video, the flicker becomes quite noticable. The solution for the cheaper cams seems to entail doing all your animation with the aperture wide open, where the aperture doesn' t have to move to achieve correct exposure. Unfortunately, this isn't always ideal or desirable, depending on the lighting conditions or effect needed and, certainly, not that desirable if trying to do macro work where depth of field is at a premium. ---- Roger Evans aka MovieStuff LIO Update, April '06: Flickering & exposure variations using Digital Still Cams is still an issue and unpredictable. It seems, the more expensive the Digital Still Camera, the less likely of flickering, but not always. Work-arounds: * Setting your camera's aperature wide open, as Roger mentioned, but then that introduces shallow & blurry depth of field issues. * Setting your camera to take long exposures might reduce flicker. It averages out the light exposure .... compared to short exposure cycles. * Post production workaround; use of specialize De-flickering software, plugin filter, which seems to be a more foolproof solution, however these are not readily available software or plugins. The Foundry does offer a De-flicker plugin for After Effects (PC or Mac), but you cannot purchase "just" the De-flicker; you are forced to purchase the other plugins/filters in a package called TinderBox 1 which costs over $600. USD. Then there is a free Anti-flicker filter available only as a plugin for Virtual Dub (PC-Windows).This is for Video / AVI format for DVD or Video broadcast. It is not for those who are immersing themselves into Xtreme Hi-Def work. Here is another Flicker removal standalone software (PC-Windows) which is free. It was created by Russian programmer, however, I am not sure if this program specifically deals with exposure variances. He seems to be referring to flickering as caused by interlaced video. It is for post production video work such as AVIs (video broadcast). Finally, here is one, a De-flicker tool included in a Stop Motion frame grabbing software, Stop MotionMaker Advance (for PCs). This one looks user friendly and specifically targets flicker issues as caused by exposure or lighting fluctuations. This is not free .... but the package is most reasonably priced and custom created for Stop Motion. I believe, SMMadv flicker removal works on images in the BMP / AVI format .... before you convert to MPEG-4 codec for burning DVD copies. If you know if any other software, tips, or tricks concerning the Flickering issue, please share and Contact us ____________________________________ Digital Still Cams Exposure Cycles: Not Designed for Animation There was some discussion in past when the very knowlegdabe Jim Arthurs use to frequent the message board, discussing performance aspects of camera models and possibility of doing online reviews. It's such a niche area, Stop Motion, and no real detailed info about Still Cam use and at that time, some ocassional revelations from those venturing into Hi-Res arena. The basic thing about Digital Still Cams and the design glitch ..... they perform well for single pictures but never engineered for repeated & high number of exposure cycles, especially the consumer cam models. With higher end priced Digital SLRs ... or those in the prosumer range, "perhaps" you will get some longevity from them. Susanna at the message board, posted about her Canon cam breaking down. It seems it could have been premature failure at about 30,000 exposure cycles, but then Canon made a subjective call by not honoring the warranty and refusing to fix her camera. Another person Michael, posted about his Canon 300D, Digital Rebel, which also also broke. Definitely not
enough publicized statististics about Digital Still Cams use in Stop Mo
specific applications. Someone emailed me though, and said some of their
digital cameras have supposedly exceeded 100,000 exposure cycles on a
professional production. They forgot to tell me the camera make, but I am
guessing it is the high pricey SLR cams. The few Studios doing Stop Mo and
using digital still cams would probably have some better statistics
on camera longevity but they either do not frequent the Stop Mo
message board or do not post; or for some reason, maybe being tight-lipped
secretive about it. ____________________________________ Continued:
Digital Still Cam "Life Span" for Stop Motion .... almost none of the
camera Those who are more into
serious Stop Motion work, are getting into
high-resolution Stop Motion image capturing, using
Digital Still Cameras. You may not need to go to this high level
of Stop Motion photography. If you are
just starting Stop Motion,
webcams or better quality
DV camcorders, might be a better choice
for you and much easier
overall Stop Motion
workflow. Below, you will find some links,
where they discuss Digital SLR longevity. Digital Still
Cam longevity is apparently a mystery. From what I read,
maybe about 10,000 to 200,000 Shutter Exposure Cycles,
depending if it's low end consumer digital
non-SLR cameras all the way up
to the higher end prosumer level Digital
SLRs. I have no info on life expectancy of the
lower end consumer digital
non-SLRs.The pricier,
Digital SLRs are "suppose" to last
longer. Some math here: If
a Digital SLR has a rated shutter life of "about"
100,000 cycles, and you shoot 24 frames per
second, that will give you about 69 minutes of
animation. If you shoot animation at 30 frames per
second, then you will get about 55 minutes of
animation. Kind of sobering .....huh?
$800. or more for pricey DSLRs giving you
a total of about 1 hour of animation. To get about
200,000
guaranteed exposure cycles,
you would need to buy the
Canon EOS1D Mark II .... but ouch.... at about
$8000.(USD) for the camera Again .... no hard statistics available. You can reasonably make the assumption, that non-SLR Digital Still Cams, something like the PowerShots (as an example) will have much less shutter life than the pricier Digital SLRs. Here is possible scenario: If you do not want to invest in the costlier Digital SLRs and you are doing a Stop Motion project for your serious creative animation works, then for example, as an alternative to DSLRs, you might consider purchasing two identical affordable PowerShots ..... one as a back-up. If one camera fails, you have a spare, and unfortunately, it's just cheaper to throw away the broken camera (since it didn't cost you much), than spending the money to repair it. Do not get
mad at ME for being
Straight about Digital Still Camera Shutter Life. I am only the
messenger. If you are a Die Hard
Stop Motion practioner, then this is part of your
"cost & expenses", for the insatiable desire
in seeking High Resolution
Nirvana
____________________________________ How do I record-shoot Stop Motion? ____________________________________ To be continued .... stay tuned .... |
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