Animated Kids:
An Analysis
of Comprehension of Animation Logic in Young
Children
by Wendy
Jackson Hall
Animation
Artist/Educator, Seattle, WA
Presented
at the 2002 Society for Animation Studies
Conference, Glendale, CA
Note: This
paper is intended to be read in conjunction with
the viewing of a companion videotape of student
work samples. Please contact the
author for
information about obtaining a copy of the video.
Announcement: Wendy died November 16,
2005. She was only 32 years old. I did not know
her. Looks like a big loss of an animation
educator
who could have continued planting the seed of animation to many more of the young and help keep the art
alive. AWN news about Wendy
|
Children today are
immersed in media, and in particular, animation, as it is
found on television, in movies and in video and computer
games. Yet few children think about how animation is
created until they are given an opportunity to do so
themselves. New technologies available for home and
school use are making animation an accessible form of
self-expression for children.
I was first exposed to
the art of animation when I was in high school. Shortly
after I began making my own frame-by-frame movies with
Super-8mm film, I started teaching it, in turn, to
children, as an apprentice to my mentor, animation
teacher Gail Banker. I worked with her for several years
before I began teaching animation classes on my own.
Since then, I have had the pleasure of working with more
than 1,000 children, teaching animation at summer camps,
in after-school programs, in libraries, community centers
and elementary schools.
This presentation is
based on observations of hundreds of children ranging in
age from four to fourteen, made during animation
workshops I have conducted in schools. I am currently
listed on the Washington State Arts Commission Roster of
Art Educators, so I am often hired as an
artist-in-residence at one school for two or more weeks.
Working in public schools, I face the challenge of
including several hundred children in an art experience
that lasts only a few weeks. Depending upon the amount of
time and the number of children I have to work with, I
adapt my instruction to provide the best experience for
the situation. I have developed various curricula to fit
different situations and grade levels.
In all of my workshops,
I always start by asking the students about their
favorite animated television shows and movies. As can be
expected, the most to-the-moment properties are cited,
mainstream, commercial stuff. But talking about these
properties in a school setting is very exciting for the
children, and engages them in a way that allows me to
focus their attention on the concepts being presented.
The idea is that they will watch those shows differently
after having experienced creating animation themselves.
One of my goals is to show that animation is an art form
as well as a career path.
Essential Learning
In
the State of Washington, public schools are regulated by
a set of guidelines called the Essential Academic
Learning Requirements or EALRs, which define benchmarks
for learning at each grade level. Sets of EALRs exist for
10 content areas: Reading, Writing, Math, Communications,
Mathematics, Science, Civics, Economics, Geography,
History and Health, and an 11th has just been introduced
for the Arts, a category that includes Visual Art,
Performing Arts, Music and Dance. Obviously, there is not
and will probably never be a category for Animation, but
I believe that the art of animation is an ideal companion
art form for connecting not only the arts but also other
content areas. I am a supporter of multi-disciplinary
education and am always looking for ways to use animation
as a learning tool in helping teachers teach other
subjects. As art education is virtually eliminated from
public school education by school systems facing budget
cuts, such creative integration of the arts will be a key
component of successful education reform in the future.
Over and over, I have
observed commonalities in the ways that children of
various ages respond to animation instruction. A pattern
has emerged that seems to naturally fit with the learning
benchmarks set forth in the EALRs. Children's
understanding of what I like to call "Animation
Logic," or how animation works, goes hand in hand
with concepts learned at each grade level. I have
observed children's comprehension of animation logic on
several levels as it connects with other content areas.
These include:
Math:
Comprehension of multiplication, division and
fractions help children understand that 24 frames
are combined to create one second of animation.
The Arts:
Aesthetic principles of design, composition,
contrast and visual symbols; Motor skills,
hand-eye coordination and the ability to repeat a
drawing are helpful in creating animation.
Reading and
Writing: Principles of storytelling, story
structure, characters and settings help children
express themselves beyond the realm of
experimentation.
Science:
Scientific principles of visual perception,
cameras and projection technology are extremely
high-level and can only be brushed upon before
intermediate grade levels of six and up.
Physics:
Physical laws and limitations of movement,
velocity, gravity, transformation and
metamorphosis are also complex ideas that come
into play when children are having their second
or third experience of creating animation. This
is when they begin to apply the laws of the
natural world to their animation.
Much of what I teach
also ties in with "Media Literacy," an
increasingly important item on school's agendas. Although
these principles are helpful in the process of learning
animation, they are not a prerequisite to a child having
an experience creating animation. I have adapted my
instruction for each grade level.
Case Study:
Flipbooks
My
most common residency is two weeks long. In this time
frame, I have found that flipbooks are the simplest way
to work with many children. There are multiple class
groups, and I spend one period with each, then they visit
the "studio" where my animation equipment is
set up-usually on the stage or in a spare room-- while
the flipbooks are being filmed.
In the 40 minutes that
I get to spend with each class group, after I listen to
them talk about their favorite animation, I have them
gather in a circle on the reading area of the classroom
floor. I let them handle and share 30 examples of small
hand-held flipbooks, looking at them "fast,"
flipping the book forward and backward to see the whole
motion, and "slow," turning each page of the
flipbook one at a time to see the changes made in each
drawing. We pass the flipbooks around as I review them
one-on-one with children and discussion among students is
encouraged. When it seems they have grasped the concept,
I ask them if they are ready to make their own flipbooks,
and the response is always a loud "yes!" from
the group. The children return to their desks and get a
pencil out while I pass out 5 x 8-inch, 100-page pads of
unlined paper, which are pre-taped at the binding to
prevent pages from falling out. While I demonstrate on a
large pad, we start the flipbooks together. Starting at
the bottom page of the pad, each student draws a dot,
then together we make the dot bigger and bigger on each
page for five pages. This demonstrates the first
technique they learn for animation: change of size. I go
on to teach them four techniques for animation that they
then have the option of using. They can change:
Size:
Making an image progressively larger or smaller.
Shape:
Progressively altering the shape of an image
until it becomes something else. Also called
morphing for metamorphosis.
Position:
Changing the location of an image to create the
illusion of it moving around.
Add/Subtract:
Tracing and then adding or subtracting part of an
image on each page to create the effect of
something being drawn or erased by an invisible
hand.
The students have one
week to finish the flipbooks during classroom "free
time" and recess. Once I collect the books, I film
them "on threes," holding each drawing for
three frames, which makes one second out of every eight
drawings. In the average school, with about 300 students,
the flipbooks combined make a video about one hour long.
Frame-by-Frame,
Grade by Grade
Now
I am going to show you a video of samples of flipbooks by
each grade level, K-6, and point out some of the typical
characteristics.
In Kindergarten,
when children are age 5 and 6, they:
Can draw the
same or similar image repeatedly. They are
learning about patterns and repetition, which
enables them to draw an image repeatedly for at
least four pages. After that, the short attention
span of this age group takes over and causes the
child to change the image they are drawing,
essentially "starting over."
Like to draw
the same thing, and are often taught "how to
draw" various simple things such as a tree,
a face, or to write their name. The way to get
the best finished animation results from this age
group is to instruct them to draw something over
and over again. First, find what they like to
draw, then ask them to turn the page and draw
"another one."
Are not capable
of tracing one drawing over another. They are
better off drawing something again from scratch.
Can trace the
outline of their hand on the page, and this is a
fun way to animate for kids who get stuck.
In First Grade, when
children are age 6 and 7, they:
Have a longer
attention span, can keep drawing the same image
for more pages than a Kindergartener.
Can move the
position of an image sequentially on each page.
Can change the
size of an image one page at a time, particularly
an increase in size.
Are finding
ways to tell stories, and have a particular
interest in natural occurrences of metamorphosis,
such as a caterpillar turning into a butterfly or
a bird egg hatching.
Are influenced
by media they consume, often trying to depict
characters from their favorite TV shows.
Gain an
emerging ability to morph shapes.
Try to tell
elaborate stories like ones they are reading, and
often draw images with large changes, looking
more like comic books than animation.
In Second Grade,
when children are age 7 and 8, they:
Really grasp
morphing, changing shape of an object slowly. Can
change the shape of a complex object.
Draw letters of
the alphabet as images.
Frequently use
symbols in drawing: sun, moon, house, star,
flower, etc.
Begin to
demonstrate an abstract sensibility, drawing
similar shapes or patterns to create an animated
design.
Are learning
geometry, and often draw shapes: triangle,
square, circle, etc.
Can definitely
animate but still a bit too fast. Interestingly,
at this age they learn about basic fractions, ½,
¼, but not small enough to understand 24 frames
per second. Technically, at 3 frames per drawing
and 24 frames per second, each drawing is 1/8 of
a second.
Mimic each
other, want to be like their peers.
In Third Grade, when
children are age 8 and 9, they:
Learn the first
multiplication tables, and have learned
fractions, so they have a rudimentary
understanding of parts making up a whole, which
can be applied to understanding animation.
Really grasp
and focus on the additive methods of animating,
creating a drawing one step at a time.
Are often
trying to tell stories that are too elaborate.
Are able to
draw within a constrained area-the TV frame zone
is only for grades 3 and up.
Want to tell
stories about their lives, and express emotion.
In Fourth Grade,
when children are age 9 and 10, they:
Learn
multiplication and division, and really
understand the animation phenomenon of 24 images
or eight drawings creating one second.
Can understand
optical illusions, such as an increase in the
size of an image creating the appearance of an
object getting closer to the viewer.
Are able to
visualize and draw different body positions of
characters to create believable locomotion. This
entails visualizing the action in
"slow-motion," which I sometimes act
out with the children.
Can tell
stories in stages, and often draw scene
"cuts" into their flipbooks.
Often opt for
the additive method.
Often depict
scenes based on themes being studied in class,
such as Native American culture.
Get into the
pure concept of motion, and often create abstract
sequences of just shapes or lines moving.
In Fifth Grade, when
children are age 10 and 11, they:
Start to lose
ability to create simple good animation because
of their stronger urge to tell complex stories.
Comic books may be more appropriate for this age.
They are too impatient to focus on something
simple without proper supervision.
Often use the
additive process to create an image, then
subtract to make it disappear.
Often depict
sports action like skateboarding, baseball and
basketball.
Begin to
develop personal style and a desire to be
creative and original.
Begin to depict
violence such as accidents, rockets, explosions.
Have social
influences, wanting to depict themselves and
their friends acting out in their
"movie." Often put their names and
other words into the pages.
Even though
they understand the frame rates and sufficiently
repeat images, they rarely make the deduction
themselves that words would need to be repeated
for several pages in order to be read.
In Sixth Grade, when
children are age 11 and 12, they:
Definitely
grasp the concepts of 24 frames per second, and
often come up with amazing concepts for timing,
cycles, and economical use of their drawings.
They find ways to make shortcuts.
Often depict
action, especially sports, violence, etc.
Do very well
with metamorphosis; some more than others.
Use action
lines as seen in comic books.
Social
influence gets in the way of true creativity.
Want to depict
vulgar actions and scatological humor, to
challenge teachers and parents, and impress
peers.
Want to make
fun of teachers and others.
Have
inhibitions about their drawing ability, which
limits what risks they are willing to take when
trying to animate.
Need to own
their images, have an independent identity.
Sometimes
display a sensibility for abstract images.
In conclusion,
animation is an art form that combines aspects of several
other art forms and several academic content areas. It
can be taught to students of any age, provided the
expectations and instruction are tailored to match the
learning capacities at each level.
More Information,
Resources, Books, etc. .....
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