09.29.07
*
Hyper-Harryhausen or Turbo-charged Stop Motion? Where is
it?
.... Was there some kind of legally
binding contract signed by every
friggn'n Stop Motion Studio and Stop Motion
Animator, worldwide, back in 1993
when the first CGI
Jurassic Park was released?? I am speculating
the contract might have stated something like this: "In
our quest for CGI Worldwide Dominance,
you, said studios or independent stop motionists, are strictly
prohibited from producing or
distributing to the public, any and all forms of
quasi-real, surreal representations of Creatures, Aliens,
Monsters, utilizing the Stop Motion Animation and/or
Harrryhausen-esque techniques. Per this contract, you
will only be permitted
to produce Stop Motion, restricted to this specific
category: Stylized, Clay, Cute, Warm, Fuzzy;
incorporating only Cartoon-like aesthetics"
Maybe I am joking. Maybe not? This is the year 2007;
the emergence of the MySpacey techy toys obsessed generation,
and also, the mass infestation of free
online video hosting sites, with YouTube being the biggest 'mutha'
of them all. Ocassionally throughout these past years, I
would do random searches everywhere online
and I still cannot find
any jaw-dropping, eye-popping, slick,
finessed, new millenium, home
brewed Harryhausen-style Stop Motion. Oh yes, I already know, there are
some that are doing the always
popularDinosaur themed and classic
Kong Kong-ish Stop Motion, however, in this
topic, I am focusing in a niche/specialty
area of Stop Motion that seems
to have been neglected or ignored.
I know that Brett Piper is out there, trying in his own way, to
keep Harryhausen Spiritalive
with direct to DVD flicks. He does the best he can, with
almost zero budgets and Xtreme short production
schedules. Other than a micro-scopic few, as of today,
there is essentially nothing, zero,
zilch, nada out there
on this planet earth. I am, like totally, fugg'n
astounded.To clarify further, I am referring to surreal
quasi-real Stop Motion of the unimaginable;
things of your worst nightmare. So, only
CGI has exclusive rights to it?
Tippett Studio could have carried on the Uncle RayStop Mo 'torch', but their
very lastStop Motion work
was in 1993, with The Coneheads movie.
Check this out. The movie clip below, is a good &
rare example of Hyper-Harryhausen or Turbo-charged
Stop Motion. I am not even going to mention the
name of it. You can easily figure it out and dig-up the
info yourself. The clip below demonstrates what was done
20 years ago (1987) without any
Computer Digital technology! This movie has had mixed
reviews, with some weak spots, but generally, given favorable
thumbs-up in the B-Movie genre,
as fun escapement entertainment. Please
follow my instructions for best
entertainment impact: Turn-off your room lights,
get close to your computer monitor, put on your reading
glasses (if needed), and speaker volume up loud
.....
Click______
It
speaks for itself and I need not say too much of
what you just visually & emotionally
experienced. Awesome Stop Mo Creature
design; restrained/subtle animation performance, but powerful
impact, and you, the audience, drawn
into it. Can you imagine now,
with soooo affordable and accessible computers,
digital tools, software, & cameras that we
have, what we
can do, to pump-up
Uncle Ray-style Stop Motion? Where are you peoples? Will
I have to do it MYSELF to fugg'n SHOW YOU? A TRUE
'homage to' or 'in honor of', The
Legendary Ray Harryhausen, would be, to
use REAL STOP
MOTION EDIT: 10.01.07 ____________________
09.22.07
* Return of Insect
Aliens Among Us .... I resurrected my little model Alien UFO Craft of many years ago (when some of you where
in diapers!). Sitting in bad storage conditions for
years, it was beat-up, torn latex rubber skin peeling off
the sheet metal understructure shell (of the Alien
craft). I did lots of liquid rubber
latex re-patching & re-painting. You recall, I stated
in previous news, that I prefer very
small scale puppets, models, & miniatures.
Here is a pic of it (8" diam. x 2.75"
height) with my hand. It also has 4bug-like landing gear legs which can be animated
to emerge. Originally, I had internal
lighting using clear plastic rods (similar
to fiber optics principal) for illuminating the model's external
port lights. That was a total waist
of time. The studio set lights
completely washed out the model lights.
So, for that old Super 8mm flying Alien craft
tests, since the internal lighting did
not work, I just stuck reflective ScotchLite Front
Screen material on the model ship to simulate
lights, using Front Projection (this link and here). In this Digital AGE, using Front
Projection does not seem to work as well with DV
camcorders. It seems digital video is too sensitive to
the FP very high reflective properties. So, with the
Alien ship re-incarnation, I have now painted
the light ports, a flat white color and
will try to enhance digitally, in post. Also,
the aerial suspension of model
was originally with micro thin, clear fishing nylon
lines attached to an overhead flying rig.
I now retrofitted it for external rigid mounting
of model, by adding internal
threaded mounting points, which attaches to an external swivel-hinge joint component, which in turn, is
connected to an overhead support rig. Yes, I still
have the Insect Alien Stop Mo puppet with the foam latex rubber
crumbling off the primitive armature. If I am
going to resurrect this puppet, it will involve more
serious complete make
over (I still have the old Ultra-Cal molds). BTW, the EEFX Chromakey/Screen
which I revealed in the past, as one
of my secret weapons, IS indeed, an amazingly MIRACLE
product.Verrrry even reflection without
any hot spots. The EEFX
screen is verrrry
forgiving. No, I do not work
for EEFX & no percentage for the
advertisement-plug.The photos that you saw of my Alien model flying
craft; the background EEFX Blue-screen was
not lit in any special way. It is just the
fluorescent lamps (lighting the model) spilling onto
the screen and the ambient light spill from
an overhead fluorescent light strip in studio. I did not
intend to put time into this whole Alien saucer &
puppet thing, as I went off on a tangent
from my more immediate objective. I may put the
above on brief 'hold', as my original intent
is to first get back to hands-on
Stop Motion Puppet Training at StopMoShorts. EDIT: 09.23.07
* Software
learning curve, sucks sometimes .... I somewhat delayed for the longest
time getting into the down & dirty,
of learning software. Mostly, doing it half-assed & puttering around with the programs. I have not been
very focused due to Life interruptions eating
into my personal time. I got Adobe Premiere, After
Effects, Photoshop. Who were these
programs designed for? The
user interface on some are sooooo non-intuitive.
Photoshop is the one I mostly use because of the
necessity for dealing with website still images, so I am
more familiar with that one. I find that
how-to use software books
vary in quality in how they effectively explain &
instruct you. Also, those books become dated quickly,
because of constant new software versions . So, I am not
wasting more $$$ on how-to
software books. If I get any books and if they suck,
I am immediately getting refunds. I think a better way,
are software tutorial demos which I have
seen excerpts/teasers online and you'll find some home
brewedfree tuts on YouTube. Alternative is, well
written tutorials with many, many
images, pics, illustrations. So if any of yous
got a hankering in producing how-to software video
tutorials here is a freeware program (Windows
only) called Cam Studiolink 2
which is an on screen recorder/capture
for making demo or instructional tutorials.
Speaking of Software, I have finally been tinkering
with Stop MotionMaker Advance. Has anyone
actually used it for some of its strong
compositing-chromakeying and other special
effects features? Where are you people? Why don't
you post at messageboard? I know, I know, one can use other
more expensive software to do what SMMadv does.
You miss an important product
point: Stop MotionMaker's emphasis
of packaged features
to enhanceStop Motion
creativity, and especially, very cost
effectively(affordable). I am also
finding that the finished results is faster
than doing it in other specialty software, in which, more
jumping through hoops/steps is required. Stop
MotionMaker does not have as many of the refined
features of the pricey software, but it seems most
sufficient for the budding creative Stop Motionist.
As I am testing SMMadv, I am seeing how user
interface might be modified slightly for more
user friendliness or better control of some of its existing
cool features. Pending further
tinkering, I will volunteer anyfeedback
to Craig (creator of SMMadv).
He has been responsive to feedback and surprisenly, is
quick to update if he feels it improves the product. BTW,
Craig has announced that he will be focusing mostly on a NewStop MotionMaker which will be compatible with Windows
Vista and a unique, new strong
feature; it will supportHigh Definition Video, 1920 x 1080, live feed (with
the HDMI interface/capture card). Again,
I also do not work for StopMotionMaker. Just letting you know that
I am going to be testing it for some of my
practice Stop Mo experiments. Okay, talked/blogged
out. Now your turn. What are you
doing or upto?EDIT: 09.24.07 ____________________
09.15.07
* Vicissitudes of Life ..... Everrrrrrry damn week I do this! Can
you give me a break? Remember, Writing does
not flow out easily for me.You do not know the effort
this requires. Why don't you do it,
and see for yourself? At least, I tell you
when I cannot do this News/Blog thing. Others,
just leave you hanging in silent abandonment as
though they do not give a Fug about you.
I 'might' have something tomorrow, a few days, or maybe
not. You just have to check back, peoples. So, you are
going to desert me if I just miss
one? Geeez, that's all you, never satisfied
lurking audience do ..... take, take,
take . Addendum:
Okay, I am slightly chilled-out now , however, I am still
taking abreak from this
weekend's SMW NewsEDIT: 09.16.07 ____________________
09.08.07
* The Blank
Stop Motion Canvas ..... That is sort-of the analogy I am using for
my Stop Motion Works Animation Center™ . My idealistic goal is, to create
everything on this canvas size area.
There are restrictions I have here, most especially, limited
space. One pre-requisite; I prefer to
work with small Stop Mo puppets, (also
uses less stage/studio space!), however, if forced to,
will reluctantly use larger
partial Stop Mo puppets for close-ups.The biggest challenge or
problem solving issue, is how to create
visual scope & magnitude
within a very limited studio size environment. I am not
a purist and will use every
trick , particularly digital backlot techniques, and as required, using
very small miniature work (& here) which would be used for composited
backgrounds or scenery, in
addition using photoshop'd, pieced together still picture
elements to create matte painting-like imagery, and maybe, 'Classic' in-camera
foreground miniatures and force
perspective effects. In the past, I already
revealed to you some hints and my modus
operandi. Some
additional points that I may reveal later.
In our last episode, the Stop Motion Works
Animation Center™ was off
& on 'in-progress'. It took longer than I wanted, due
to some hassles in modifying & converting that
existing animation table/stage to receive
the expanded metal tie-down top. In
hindsight, maybe would have been more efficient to design
& construct a new one instead of retro-fitting.
Also, better to get a large single sheet of expanded
metal and then tack weld the re-inforcement
frame and under support cross bars (stiffens
the metal top & prevents sagging). I did not go that
route, because, I would have needed to acquire a mig welder. More crap to buy & another
diversion & detour (I do not need). So
instead, I used 4 separate smaller pieces of expanded
metal sheets which when pieced together, created a 5
foot wide
(60") by 2 feet 10 inch (34") deep,
tie-down suface top area, Link 1
& Link 2 . A minor pain in the butt.
The steel angle iron frame, steel support
bars and other metal components, all
had to be plethorically drilled &
tapped-threaded, to fasten & assemble
it all. It is stillnot the way
I want it, but I cannot waste more labor and
drag this on. Maybe later, I will tweak the table some
more. So Fugg'n much to do, so little time. Why did I not choose another more user
friendly passion, hobby, interest?
First top priority item on my list, is
to FINALLY proceed with general Stop Motion animation exercises to see how rusty or bad I am,or
how much practice I need to get back into Stop
Motion shape EDIT: 09.09.07 ____________________
09.01.07
* HDV Stop
Motion coming your way? You hear me tirade about Digital
Still Cams.You should know my position
by now. Just in case, to remind you;
do nottwist in
your mind, that I am supposedly against higher
resolution. You are WRONG. As I
repeatedly state, it all depends on your finished
end distribution.High resNOT
applicable in every case with regards to stylistically,
aesthetically, surrealness, etc. etc. For myself, I just do not
see Digital Still Cameras as a Stop
Motionuser friendly workflow and other issues. Stop Mo is already
difficult enough. IF I were to make the move to high
resolution at a later time, I would most likely
be watching the development of High Definition
Video products, specifically, affordable consumer
HDV camcorders and supporting software/hardware
and especially HDV capable Stop Motion animation
programs.
To my amazement,Mr.Stop MotionMaker himself, Craig, has the visionary
insight in starting to explore this. Craig just revealed1 & 2, that he might be doing some secret
developing of
software for single frame capturing of
HDV 'live image' feed! I am guessing iStopMotion, Stop Motion Pro, and AnimatorDV, also might either have HDV
capability or they should be aware of the HDV
trend. Those companies offer excellent Stop
Motion animation products & customer support
and I am not necessarily favoring Stop
MotionMaker. For the budget conscious
arteest-animator, SMM products has been offered as a cost
effective option. With regards to cameras, I know, some
of you have had orgasmic dreamsabout the
Red One, but come on, get back to reality.
IMO, way overkill excess considering the actual
end distribution (film audience does not care what
equipment). Craig, keep us posted on your progress EDIT: 09.03.07
* Contest
Prizes for Animation ....Someone supposedly won
$25,000. (USD) for one month of
his time in making an amateur
music video that included some Stop
Motion object animation. I am not
a brutal hard arse
critic, but there are different
degrees of StopMotion
quality. Sometimes it's subjective
and other times it's so obvious, whether
it is bad or good.. Some are beginners
or just learning and other's just
adopting a preferred Quay Brother'esque rougher
aesthetics & style.
The music video is 9 minutes long, but
in my view, not that interesting or unique. Many at the
Stop Motion message board, specifically those I know more
personally, are far more capable in
doing way more finessed Stop Motion. Here
is the prize winning video in question and articles 1 & 2. I am just skeptical how this could have
won and if he will actually get that prize. I am
not sure about the mindset of the judges or other
submissions not that good?
Apparently, there seems to be some brief cycle of more animation
contests, ranging from meager rewards/prizes,
all the way up to that $25,000. prize, which is
the highest I have heard of so far. Somebody at Stop
Motion board posted that he likes
to enter contests and claims to be a regular winner
and says, this is a way for him to make some money.. Stop Motion could have
an edge, but I am guesstimating, as more people
find out about these prize competitions, it will be difficult
to win and you will have to produce something
that is actually 'good'. IMO, 'contests' not
really a consistent means for 'profit' but perhaps more value
as a way to market yourself (name
recognition), similar to entering Animation
Festivals and prestige of listed awards to
include in your portfolio-bio.EDIT: 09.02.07 ____________________
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Not liable for content of News as I rely on other sources
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corrections.