Previous
/ Archived News
06.28.08 * 'Clash of the
Titans'
remake news
resurfaces again .... My eyes kind of glaze
over and not much excitement from me. Seems like, not too much
creativity or originality
with new products coming out of Tinsel Town.
They go by formulas, demographics, and lowering the product so that it
will appeal to the largest audience. I know that
Suits think 'Worldwide',
as those audiences will go Gah-gah
for anything that Hollywood pumps out, while some of the discerning
audiences perhaps getting jaded with these repetitious and
homogenized CGI special-effects-loaded flicks.More than likely, the Clash remake will probably use CGI for the special effects and especially for the animated fantasy creatures. I do not want to hear Studios, Suits, or whoever, SAYING that this 'Clash of the Titans' remake will be a homage or tribute to Uncle Ray. NO, in my view, it is NOT a sincere 'tribute' if you are using typical CGI. A REAL Homage to the Legendary Ray Harryhausen, would USE .... REAL Stop Motion Animation. In my Gandalf'ic Meditative State© , I see the constant
marketing obstacle of Stop Motion in this CGI dominate era. It is the perception
by some of the ignorant 'Suits', that Stop Motion is an
Antiquated animation technique. Maybe understandable from the internet weaned generation,
however, Stop Mo never really accepted by mainstream movie biz
power people. Another issue; there are very few Studios that are
still practicing *Ol' School Harryhausen animation effects* combined
with *Live Action* and therefore, the 'Suits' do not
have current proof-of-concepts
demonstrating State-of-the-Art,
Turbo-charged
Harryhausen'esque. A few studios I can think of
that could
possibly deliver: Loose
Moose (England) and Chiodo
Brothers 1
- 2
(USA) who also
have expertise in animatronics
special effects puppetry. I am sure that
there are a few other studios or individual artists that can deliver
high impact
creature Stop Mo effects. If I had the power (hire
me ), as first
choice, I
would employ as lead, Loose
Moose &
Chiodo Brothers, and
additional kick-ass
Stop Motion & Animatronics Supportive Team, for the Clash of the
Titans remake. 'Gods'
go to war with 'Titans' EDIT: 6.29.08* Laika Studio Projects and 'Coraline' status .... I subscribe to online news services and it looks like Laika's marketing department bombarded those news services with many press
releases about this: Laika has disclosed a few more possible
projects: Here Be Monsters!, Jack and Ben,
& Paranorman.
Also, a few other project ideas mentioned. The articles/press release
are not clear, because there is no certainty if these proposed projects
will be Stop Motion. Of course, Stop Motion always confronting
obstacles as it constantly has to struggle,
however, that was its destiny from the beginning in mainstream
Hollywood; a prejudice against
Stop Motion. Some more sobering LIO Observations™ about the hard-core reality that no one seems to address (except me ): A disadvantage that
Stop Motion has (compared to 2D & CGI). When ramping up for a big
Stop Motion
production and locating & hiring a crew, Stop Motion
requires Specialized
skills which sometimes must be imported from global sources, or, the
Stop Motion production is
done geographically outside
the USA where the Stop Mo talent is located. There is instability with
trying to keep
a Stop Motion crew, 'on call'. Once the project is finished, much of
the Stop Motion team is disbanded.
When a new Stop Mo project comes-up, the process repeats all over ag ain.
Even though I have some negative feelings towards 'Suits' ,
I
can
understand that they would be
pissed-off because it takes soooo long to get a big Stop
Motion project going. This may be another small contributing factor why
'Suits' possibly choose CGI. Much quicker to assemble a crew because
there is more supply
of CGI people, as their skills are more Plug'n Play universal.So, in similar thought to above, what's up with Coraline?! Does it seem like it is taking a long time? I am sure it will be worth the wait, however, originally Coraline was suppose to be released sometime in 2008, but now delayed until February 2009. Come on people!! In this CGI Brave New World , we
can no
longer afford the luxury of a take-it-easy & relaxed schedule
doing Stop Motion projects. CGI can crank it out way
faster and those mouse clickers will leave us in a Cloud of Cgi digital dust!
Laika
unveils development slate Attention: New Stop Motion Works feature Click ____________________ 06.21.08 ![]() It appears that this unknown person behind 'The Dark Power', has plenty of skillsets & talent in sculpting, modelmaking & fabrication, but he has implied that he is not that experienced with Stop Motion. In spite of his lack of Stop Mo experience, he seems to be very good at problem solving and figured out his own way to construct Stop Mo puppets. He used a rather involved multi-piece molding scheme and then casted the puppet skin with a material that he is familiar with, 'Silicone'. Although, from the online images of his finished demon puppet, in this instance, it is difficult to see any of the 'translucency' characteristics from the silicone. Maybe too much surface paint covering the silicone skin? My own preference: I would have used less complex moldmaking protocol, then use ol' classic Hot Foam Rubber Latex for the skin. In my view, Foam Latex much more user friendly to paint, and especially, easier to repair & patch (compared to silicone). Here is the beginning of his Stop Motion Demon Puppet diary, and also posted at his website. In addition, he has done a number of projects including this one with some interesting Stop Motion swordfighting called Real 10 & behind the scenes. If this is his first time at Stop Motion, I would say it is damn good. It is not a finished piece and he says, just doing some exercises. I have to give a big thumbs up, to whatever his name is, for such an informative website which I know that many of the lurking info spongers, are in Sponge-O-Rama Ecstasy .
Have 'you all' thanked him, given positive feedback, or showed
appreciation of his generosity? I see that our SMA messageboard resident,
the reclusive GreyGuy,
was already stealthily
lurking
The Dark Power. EDIT: 6.22.08* Tennapel / Chiodo joint venture Stop Motion for 'Sockbaby'? .... In our SMW News installment last month, we showcased some behind the scenes teaser clips, of a
Harryhausen-esque Stop
Motion puppet being fabricated at Chiodo Studios.
The
force behind this appears to be Doug
Tennapel. As I stated last month, I don't know him.
I assume though, in inner circles, he likely has a 'following'. There
are
minimal comments at
YouTube about Tennapel's video clip postings, and whatever
visitors that actually posted comments, Doug does not seem to
reply. So, I figure Doug is maybe just posting the clips for his
buddies? Someone did post a comment, that he thought this Stop
Mo puppet is for something called, 'Sockbaby'.
It looks like this is an ongoing
little series since
2004! Doug still
continuing the series with another episode in
2008 called Sockbaby
4.
It appears to be low budget, however, I see that the professional
&
very skilled Chiodos
helping out? Okay, I do not have time to directly embed video clips via
our patented SMW Vid Embed Code™
, so for
now, I
will just list
links to Tennapel's lastest video clip chapters at YouTube: Shooting
the Plates, The Shoot,
& Sockbaby
4 Trailer EDIT: 6.22.08____________________ * 'Metamorphosis: The
Alien Factor' (1990) .... More B Movie fun and
probably way more entertaining/escapism than today's CGI special
effects loaded mainstream features that are obscenely
overpriced. Mysterious
Ron aka Ron
S. Cole, worked on The
Alien Factor flick; all ol' school special effects
before the CGI world
take over 06.14.08 .
Ron posted at SMA messageboard some behind the scenes info and he
extracted the specific Stop Motion scenes from the movie. Unfortunately
only about 1:30 seconds of Stop Mo screen time and I wish there was
more! There's the main creature, a large slow moving monstrosity! Then
at
th e
end, a very wicked
Spidery-like
ceiling creature making only a few seconds
appearance. No question about it and I've know it myself for a waaay long time,that this further validates (along with Brett Piper's fun B movie work),that in 2008 & beyond, Harryhausen'esque Stop Motion is still a most viable method to realize the otherworldly, the unimaginable, your worst nightmares, etc. etc. by combining today's state of the art Stop Motion with post producition digital tweaks & enhancements. Stop Motion just needs to incorporate the du jour cinematic techniques & gimmicks that CGI uses, such as the hyper-quick edit/cuts, adding blur elements, and especially, plenty of that hand-held dizzying camera motion. I'm certain it could satisfy the 'Teenager Video-gamer Myspacey Generation' audiences. Okay now for the links that you are profusing salivating for: The Trailer, IMDb listing, Ron's post at messageboard, Ron's Blog, YouTube post of Stop Mo scenes, and this one, the entire Alien Factor movie was posted by a YouTube-like site in China, but no longer viewable. One more, a photo of the Alien Spawn Stop Motion armature. * Hey, I can do Mechanical Jointed Art Works like Justin Kohn!
.... I am stealing this news
item from Marc Spess' AnimateClay
because I'm wasted
from last
month,
digging up & writing stuff for this news/blog thing. For me,
sometimes too much effort doing
this and the general website maintenance (I also do
the coding myself). Writing these short blurbs does not ever come easy
for me but I have forced it all these years. I need TIME to work on my
own stuff!![]() Anyway back to subject: Look who popped up out of nowhere?: Justin Kohn. You don't know him? Well, read on. It seems, he kind of ignored the internet and now
placing his smalll stake in it. Welcome
to the cyber-virtual world, Justin! I believe he still hangs out in the
San Francisco Bay Area. One of the ol' school Stop Motion
skilled animators, that also has the rare added skills as a Stop Motion Armaturist.
Stop Motion gigs not always plentiful so eventually, Justin has
sometimes gone over to the CGI
Dark Side (PDI/Dreamworks) to
pay the Rent/Bills. Hmmm .... He does not mention his CGI
work at his new site (link at end of my micro-ramble). I too, have put feelers about offering Poseable Art Sculpture for some time now but I have not received serious inquiries, however, I have to be honest and say, that I have not really done much campaigning & promotion of this. The few inquiries that I do receive, they have noooo concept of what is required to create these custom Metal Mechanical Jointed Wonderments. In other words, they cannot seem to get into their heads, it costs some $$$ for customized commissioned pieces, especially if it's going to be One of a Kind Art Display Piece. I also have Bills/Rent to pay, and now, have to cough-up more $$$ for the excess high gasoline costs (in USA). I would rather work at some Straight Job (which I do!) and I'm not going to give away or undercut my hard earned, mostly self-taught Stop Motion knowledge & skills. Again, good to see Justin making a splash out here and 'you all' should appreciate this kind of work as comparable to anything in the Fine Arts and acknowledged with commensurate $Value$ compensation (speaking to collectors out there)! We need more of the ol' school Stop Motionists who previously defected to CGI ,
to
COME BACK HOME! Also,another former Stop Motionist
extraordinaire (a Gumby
Alumnus), Eric
Leighton,
has returned to hands-on
Stop Motion and working as one of lead Stop Mo Animators
on Coraline
(Laika Studio).
Here is Justin Kohn's Channeled Alien
Mechanical Spirits and IMDb
EDIT: 6.15.08____________________ *
Where
I might use Digital Still Camera for Stop Motion ....
For now, I am staying with Standard Definition Video for Stop Mo
sketching & experimentation, however,
there might be an exception were I would use a Digital Still Camera for
certain special effects shots. Then in post
production, I would dial
down the Hyper resolution back to match
standard def video. Anyone remember the recent Transformer
toy animated videos that went a little bit viral on the internet? They
were done by Patrick
Boivin. Some
speculated that he animated
the
camera, also that he might have used blue/green screen,
and
even crazy inquiry if it was CGI (obvious it was not). Most of the
guestimations were wrong. He shot it all with a digital still camera
which was completely
locked down then in post production he zoomed
& cropped the high
resolution still images and did the ALL
the camera moves DIGITALLY, resulting in the illusion
of docu-style,
hand held camera
motion. Again, this is where I
might use a digital still cam, not
for final hi-resolution quality, but
as a tool to achieve animated camera moves. Patrick is French Canadian
and these are his words excerpted from his responses at his YouTube
page:06.07.08 - I care about the lightning. Don't shoot with the sun light. It changes to fast. - I make sure my camera is still. Since I take larges 6 mp pictures with a digital photo camera, I can manage to zoom in them later on. - I use anything to help me hold my figures. The best is modeling clay. I just take my time using wires that erase in the edit. -Then, when my animation is done, I take a last picture of my set without my figures. I can then use that plate later to remove the unwanted stands. - I do my editing with After Effect in with I can make masks that allowed me to removes thing from my animation. - My stop motions are 15 Fps. I also do a lot of editing. -Yes i did customised my BumbleBee a little, so it can moves that way. It's all in pieces now Click the numbered links; each video will then appear in the player window below; then click bottom left arrow to play video: 1 - 2 - 3 Just to restate the methods he used: The toy figures are modified and clay & wire used as rigs to support the figures in certain poses. He used no chromakeying compositing and no automated match moving software. First, he did the hands-on animation of the actual toy figure, but after, using software (After Effects) did a lot of image by image manipulation such as making masks, maybe blur additions, and using clean background plate to do the erasing of the puppet support rigs. The last step; the manual animated digital camera moves via softwware. It appears that he did not use a Stop Motion frame-grabber' for previewing, but used his editor to perhaps adjust the timing of the images. Patrick's method is not the usual Stop Motion technique. My preference and the more common Stop Motion methodology is, to get all the timing of the 'action' in-camera AS you are animating the puppet. You should not have to do extensive timing adjustments in an editor. But hey, who am I to criticize? That is his method of choosing and it's the end results that counts. He does not do much Stop Motion but more a general creative artist & calls himself a 'French Canadian Autodidact Director'??
His
YouTube
Channel EDIT: 6.08.08
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