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In the late 1990's I did a number of jobs for Will Vinton
Studios ...............


The Online Adventures of Ozzie the Elf ; a Christmas special TV program that aired in the States. I made supplemental armatures for some elf and reindeer puppet characters. Also, the very talented artisans at Mckinnon & Saunders (in the UK) contributed armatures & finished puppets for the main characters.





I then temporarily moved to Portland, Oregon, to work on the first prime time American, Stop-Motion animated weekly TV series, called The PJ's. This was the first season of that show. I assisted them in setting up Vinton's new armature shop and with a very small crew, we mass produced over 100 plus armatures in only a few months. Wow.... that assignment burned me out but I did recover


I returned to California and more wandering around, then, Will Vinton Studios called me again, and I fabricated some armatures for Fox's Television Sports Network. These were brief animated spots, of football commentator puppets doing wild & crazy stuff, promoting Fox's Football season.



Immediately after that, Vinton Studios asked me to make some preliminary prototype animati
on armatures for another stop motion television pilot / test series, called Gary & Mike. The stop motion animation was shot digitally (no film camera). Did you know that about 11 years ago (1989), Vinton Studios pioneered the use of computer technology for "frame grabbing" in Stop Motion work? This is a method so animators can capture images "live" for checking the Stop Motion animation.



For MonkeyBone, (directed by Henry Selick) I got a call from the production company, to do a quick job for them. For the main character, Monkeybone, the animators where already using highly engineered & complex animation armatures (I did not fabricate those) that had precision facial feature replacement system. I think, there were about 10 stop motion animators with about the same number of those "Rolls Royce" armatures. They needed two more animation armatures but there was no possible that way I could reproduce the same complicated design in such a short schedule; so, they gave me all the original molds and I took detailed measurements, and designed the Monkeybone armatures in a more "simpler jointing style" that would approximate the joint movements of the complex armatures. Again, the schedule was rushed. In my visits to the MonkeyBone studio, I got a few tours of the stages and viewed the animation set-up & methods......very fascinating....combining traditional stop motion with motion control, and post digital compositing & effects.

For me, working in Stop Motion has not been a full time occupation. Of course, this is the nature of the arts-entertainment field; it is a chosen lifestyle. Some in Stop-Motion have been lucky to transition into computer animation & effects. There seem to be more opportunities in that market, but it is also very competitive now. Here in the Francisco Bay Area, it is supposed to be, the mecca of Computer Effects & Animation. Some studios ( like Tippett ) take into consideration, your traditional artistic / crafts & animation skills (sculpting, drawing, modelmaking, cel & stop mo animation ), and sometimes will train you to cross-over into computer work, but unfortunately, many studios seem to be primarily interested in what "computer degrees" you have, and your experience with different software programs ( just read the "job requirements" ). Hopefully, CG animation & effects studios will be using more intuitive software programs ( an easier interface to learn more quickly & naturally ), so that more traditional artists can enter the CG market. There is a vast resource of talent from the Traditional Artist's Real World; the tactile, sensory, & organic environment, that could contribute much to the CG animation & effects field. So, all you Stop-Motion aficianados, do not be too disappointed. Even though at this time, Stop-Motion in the commercial - professional market may not possibly be sufficient to sustain regular employment, but if you are a true admirer of the Art, you can always practice and enjoy Stop Motion Animation as your personal avocation / hobby.

UPDATE / 2OO2: Like I just said above, Stop Motion is not full time work. I do have another regular job and although stop motion work might not be plentiful at this time, I would even pursue this animation art & craft even if I was not paid to do it. I can take a guess what I will be doing when I am 85 years old ..... just tinkering away in my attic with Stop Motion ! It looks like the CGI market is just SATURATED and studio's in general do not seem to care if you have traditional animation, modeling, or crafting skills. So much for my fantasy of studio's utilizing the talents of traditional artists. When there was a shortage of CGI computer people, I suppose the studio's might have been willing to train you, but now it's a buyer's market (studio's advantage) ..... they just put out a "cattle call" for CGI people which can now be replaced like "plug and play parts". Just seems like the crafting and artistry is gone and unique talents not appreciated. It's all "mouse clicking" and mass production of a homogenized film product for the almighty cash (but that's show biz).

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